About
WORK EXPERIENCE
Electronic Arts
Character Artist
March 2018 – October 2020
Model and texture realistic character heads, hair and outfits for Madden NFL titles. Processing and polishing 3D scanned assets. Importing assets into the game engine with PBR shading. Working with outsourcing vendors.
Sony Santa Monica Studios
3D Artist – Outsource modeler
June 2016 – Dec 2017
Model and texture character , weapon and environment assets for Playstation 4 console game God Of War. Creating character and environment proxies to support external vendors. Creating example character assets to guide external vendors. Adding LODs and collisions to environment assets. Implement outsourced assets into the game engine. Work with environment and character teams to adjust in assets as needed.
ArenaNet LLC
Character Artist
2015 – June 2016
Created 3D character models and textures for MMORPG game Guild Wars 2. Sculpted high poly models and retopologized to low poly in-game geometry. Created hand painted textures that complies with the in game dye system.. Designed character outfit details and hairstyles. Applied skin weights for assets to be used in animation.
Phoenix Online Studios
Character and Environment Artist
2012 - 2014
Model, texturing and design characters and environment assets for PC games using Zbrush, Maya, and Photoshop. Baked textures and light maps for environments using Maya and Mental Ray
EDUCATION
MFA in 3D Animation
Rochester Institute of Technology
BA in Computer Science
CUNY
RELEASED AAA TITLES
God Of War (PS4)
Madden NFL (PS4, PS5, Xbox One)
Guild Wars 2: Heart of Thorns (PC)
APPLICATIONS
Zbrush , Maya , Substance Painter , Photoshop , 3D-Coat , xNormal , Headus UVLayout , Frostbite Engine, Unity Engine, Mari , Marvelous Designer , Marmoset toolbag, Perforce
Programming languages: C#, Java, Mel, Python